fanca_namesync [ESCROW]

fanca_namesync [ESCROW]

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FANCA NameSync - Global GetPlayerName Wrapper

πŸ“Œ What is fanca_namesync?

fanca_namesync is a global structural wrapper that completely overrides the native GetPlayerName function across your entire server. By simply injecting it, every single script will automatically return the player's live Discord Name instead of random, troll, or unreadable Steam/FiveM nicknames. It permanently fixes the OneSync distance bug that causes names to return as "invalid" or nil when players are far away.

πŸ”’ Asset Protection (Cfx.re Escrow)

Please Note: this version is fully protected and encrypted via the official Cfx.re Escrow System. The source code is not accessible. If you are looking for the 100% unencrypted version with fully open source code, CLICK HERE for the Source Version.

⚑ Quick 1-Minute Setup

  1. Start fanca_namesync in your server.cfg and paste your Discord Bot token in the config.

  2. Open the fxmanifest.lua of any script where you want the names fixed.

  3. Add this line at the very top: shared_script "@fanca_namesync/wrapper.lua".

  4. Done! Every native name call inside that resource is now dynamically overridden.

πŸ“– Looking for More Details?

For a deep dive into the resource, check out our Official Cfx.re Forum Post.

πŸ’¬ Need Support?

If you have any questions or need help setting up the resource, join our community!

πŸ‘‰ Join our Discord Server